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ID3D10EffectConstantBuffer::SetTextureBuffer method

Set a texture-buffer.

Syntax


HRESULT SetTextureBuffer(
  [in] ID3D10ShaderResourceView *pTextureBuffer
);

Parameters

pTextureBuffer [in]

Type: ID3D10ShaderResourceView*

A pointer to a shader-resource-view interface for accessing a texture buffer.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Header

D3D10Effect.h

See also

ID3D10EffectConstantBuffer Interface

 

 

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