ID3D10Device::PSGetShader method

Get the pixel shader currently set on the device.

Syntax


void PSGetShader(
  [out] ID3D10PixelShader **ppPixelShader
);

Parameters

ppPixelShader [out]

Type: ID3D10PixelShader**

Address of a pointer to a pixel shader (see ID3D10PixelShader) to be returned by the method.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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