ID3D10Device::IASetInputLayout method
Bind an input-layout object to the input-assembler stage.
Syntax
void IASetInputLayout( [in] ID3D10InputLayout *pInputLayout );
Parameters
- pInputLayout [in]
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Type: ID3D10InputLayout*
A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.
Return value
Returns nothing.
Remarks
Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D10Device::CreateInputLayout.
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
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See also
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