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ID3D10Device::CreateGeometryShader method

Create a geometry shader.

Syntax


HRESULT CreateGeometryShader(
  [in]  const void                 *pShaderBytecode,
  [in]        SIZE_T               BytecodeLength,
  [out]       ID3D10GeometryShader **ppGeometryShader
);

Parameters

pShaderBytecode [in]

Type: const void*

A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.

BytecodeLength [in]

Type: SIZE_T

Size of the compiled geometry shader.

ppGeometryShader [out]

Type: ID3D10GeometryShader**

Address of a pointer to an ID3D10GeometryShader Interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

Once created, the shader can be set to the device by calling ID3D10Device::GSSetShader.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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