D3DXCreateSkinInfo function

Creates an empty skin mesh object using a declarator.

Syntax

HRESULT D3DXCreateSkinInfo(
  _In_        DWORD             NumVertices,
  _In_  const D3DVERTEXELEMENT9 *pDeclaration,
  _In_        DWORD             NumBones,
  _Out_       LPD3DXSKININFO    *ppSkinInfo
);

Parameters

NumVertices [in]

Type: DWORD

Number of vertices for the skin mesh.

pDeclaration [in]

Type: const D3DVERTEXELEMENT9*

Array of D3DVERTEXELEMENT9 elements, describing the vertex format for the returned mesh.

NumBones [in]

Type: DWORD

Number of bones for the skin mesh.

ppSkinInfo [out]

Type: LPD3DXSKININFO*

Address of a pointer to an ID3DXSkinInfo interface, representing the created skin mesh object.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be: E_OUTOFMEMORY.

Remarks

Use SetBoneInfluence to populate the empty skin mesh object returned by this method.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

Mesh Functions

SetBoneInfluence