D3DX10CreateShaderResourceViewFromMemory function

Create a shader-resource view from a file in memory.

Syntax

HRESULT D3DX10CreateShaderResourceViewFromMemory(
  _In_  ID3D10Device             *pDevice,
  _In_  LPCVOID                  pSrcData,
  _In_  SIZE_T                   SrcDataSize,
  _In_  D3DX10_IMAGE_LOAD_INFO   *pLoadInfo,
  _In_  ID3DX10ThreadPump        *pPump,
  _Out_ ID3D10ShaderResourceView **ppShaderResourceView,
  _Out_ HRESULT                  *pHResult
);

Parameters

pDevice [in]

Type: ID3D10Device*

A pointer to the device (see ID3D10Device Interface) that will use the resource.

pSrcData [in]

Type: LPCVOID

Pointer to the file in memory that contains the shader-resource view.

SrcDataSize [in]

Type: SIZE_T

Size of the file in memory.

pLoadInfo [in]

Type: D3DX10_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

pPump [in]

Type: ID3DX10ThreadPump*

A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.

ppShaderResourceView [out]

Type: ID3D10ShaderResourceView**

Address of a pointer to the newly created shader resource view. See ID3D10ShaderResourceView Interface.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10Tex.h
Library
D3DX10.lib

See also

Texture Functions in D3DX 10

General Purpose Functions