D3DVERTEXTEXTURESAMPLER

Vertex texture sampler constants.

These constants identify the texture samplers used by vertex shaders.

#defineDescription
D3DVERTEXTEXTURESAMPLER0(D3DDMAPSAMPLER+1)
D3DVERTEXTEXTURESAMPLER1(D3DDMAPSAMPLER+2)
D3DVERTEXTEXTURESAMPLER2(D3DDMAPSAMPLER+3)
D3DVERTEXTEXTURESAMPLER3(D3DDMAPSAMPLER+4)

 

D3DDMAPSAMPLER

This is an internal constant used by the texture sampler in the tessellator.

#defineDescription
D3DDMAPSAMPLER256, which is the maximum number of texture samplers.

 

Constant Information

Headerd3d9types.h
Minimum operating systemWindows 98

 

Related topics

Direct3D Constants

 

 

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