D3DTSS_TCI

Driver texture coordinate capability flags.

#defineValueDescription
D3DTSS_TCI_PASSTHRU0x00000000LUse the specified texture coordinates contained within the vertex format. This value resolves to zero.
D3DTSS_TCI_CAMERASPACENORMAL0x00010000LUse the vertex normal, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
D3DTSS_TCI_CAMERASPACEPOSITION0x00020000LUse the vertex position, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR0x00030000LUse the reflection vector, transformed to camera space, as the input texture coordinate for this stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector.
D3DTSS_TCI_SPHEREMAP0x00040000LUse the specified texture coordinates for sphere mapping.

 

These constants are used by D3DTSS_TEXCOORDINDEX.

Constant Information

Headerd3d9caps.h
Minimum operating systemWindows 98

 

Related topics

Direct3D Constants

 

 

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