D3DCLEAR

These flags identify a surface to reset when calling Clear.

#defineDescription
D3DCLEAR_STENCILClear the stencil buffer.
D3DCLEAR_TARGETClear a render target, or all targets in a multiple render target. See Multiple Render Targets (Direct3D 9).
D3DCLEAR_ZBUFFERClear the depth buffer.

 

Constant Information

Headerd3d9types.h
Minimum operating systemWindows 98

 

Related topics

Direct3D Constants

 

 

Show: