D3D10_TEXTURE1D_DESC structure
Describes a 1D texture.
Syntax
typedef struct D3D10_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_TEXTURE1D_DESC;
Members
- Width
-
Type: UINT
-
Texture width (in texels). The range is from 1 to D3D10_REQ_TEXTURE1D_U_DIMENSION (8192).
- MipLevels
-
Type: UINT
-
Number of subtextures (also called mipmap levels). Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.
- ArraySize
-
Type: UINT
-
Number of textures in the array. The range is from 1 to D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512).
- Format
-
Type: DXGI_FORMAT
-
Texture format (see DXGI_FORMAT).
- Usage
-
Type: D3D10_USAGE
-
Value that identifies how the texture is to be read from and written to. The most common value is D3D10_USAGE-DEFAULT; see D3D10_USAGE for all possible values.
- BindFlags
-
Type: UINT
-
Flags (see D3D10_BIND_FLAG) for binding to pipeline stages. The flags can be combined by a logical OR.
- CPUAccessFlags
-
Type: UINT
-
Flags (see D3D10_CPU_ACCESS_FLAG) to specify the types of CPU access allowed. Use 0 if CPU access is not required. These flags can be combined with a logical OR.
- MiscFlags
-
Type: UINT
-
Flags (see D3D10_RESOURCE_MISC_FLAG) that identify other, less common resource options. Use 0 if none of these flags apply. These flags can be combined with a logical OR.
Remarks
This structure is used in a call to ID3D10Device::CreateTexture1D. A helpful derived structure CD3D10_TEXTURE1D_DESC is declared in D3D10.h, to help create a texture description.
Requirements
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See also