__VSHPROPID Enumeration

Specifies property settings for a hierarchy. Extended by __VSHPROPID2.

Namespace:  Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

Syntax

'Declaration
Public Enumeration __VSHPROPID
public enum __VSHPROPID
public enum class __VSHPROPID
type __VSHPROPID
public enum __VSHPROPID

Members

Member name Description
VSHPROPID_AllowEditInRunMode BOOL. [optional] If this is false or E_NOTIMPL, the compiler disables modifications during run mode. (This is the most common expected behavior.) true enables edits. This property enables VSA scenarios.
VSHPROPID_AltHierarchy UNK. [optional] Returns an IVsHierarchy for SVsTrackSelectionEx.
VSHPROPID_AltItemid I4. [optional] Returns an itemid for SVsTrackSelectionEx.
VSHPROPID_BrowseObject DISP. [optional] Returns an IDispatch for property browsing.
VSHPROPID_CanBuildFromMemory BOOL. [optional] If true, do not prompt to save before building.
VSHPROPID_Caption BSTR. Required so the the environment (project window) can display UI.
VSHPROPID_CmdUIGuid GUID for command bars (for root only).
VSHPROPID_ConfigurationProvider OBSOLETE. Use IVsGetCfgProvider instead.
VSHPROPID_DefaultEnableBuildProjectCfg BOOL. [optional] By default, specifies whether "Build" should be initially selected in the solution cfg. Typically, "Build" is selected if the project supports IVsBuildableProjectCfg.
VSHPROPID_DefaultEnableDeployProjectCfg BOOL. [optional] By default, specifies whether "Deploy" should be initially selected in the solution cfg. Typically, "Deploy" is selected by if the project supports IVsDeployableProjectCfg.
VSHPROPID_DefaultNamespace BSTR. [optional] String that represents the item's folder-based namespace: rootnamespace.folder.subfolder.
VSHPROPID_DesignerFunctionVisibility I4. [optional] Value from the VSDESIGNER_FUNCTIONVISIBILITY enumeration.
VSHPROPID_DesignerVariableNaming I4. [optional] Value from the VSDESIGNER_VARIABLENAMING enumeration.
VSHPROPID_EditLabel BSTR. [optional] String displayed for the in-place editing node caption.
VSHPROPID_Expandable BOOL. Specifies whether the environment should display the "open-this-folder" plus sign.
VSHPROPID_ExpandByDefault BOOL. Specifies whether the environment should expand this item.
VSHPROPID_Expanded BOOL. Specifies whether the node is currently expanded in the UIHierarchyWindow. Starts as false.
VSHPROPID_ExtObject DISP. [optional] For ITEMID_ROOT, this is the ext.object of the project (Project).
VSHPROPID_ExtSelectedItem DISP. [optional] Returns a custom SelectedItem object for the given itemid.
VSHPROPID_FIRST INT_PTR. Specifies the first property ID.
VSHPROPID_FirstChild Itemid of first child node. (VSITEMID_NIL if no children.)
VSHPROPID_FirstVisibleChild INT_PTR. [optional] Similar to FirstChild but only walks items to be displayed in UIHierarchyWindow. Required if the hierarchy supports multiple (subsetted or supersetted) views of its contents.
VSHPROPID_HandlesOwnReload BOOL. [optional] Project handles unload/reload itself. (Otherwise, the environment handles it.)
VSHPROPID_HasEnumerationSideEffects BOOL. [optional] If true, then this hierarchy is not enumerated for FindInFiles and similar hierarchy enumerations. (Useful if enumerating is unacceptably slow or could cause a login dialog box to appear.)
VSHPROPID_IconHandle I4. Handle to an icon; UIHierarchyWindow will not call DestroyIcon on it.
VSHPROPID_IconImgList I4. Handle to an imagelist. (Only for itemid==VSITEMID_ROOT.)
VSHPROPID_IconIndex I4. If Expandable=true, then IconIndex+1 is used for the open icon.
VSHPROPID_ImplantHierarchy UNK. [optional] IVsHierarchy implant for this hierarchy.
VSHPROPID_IsFindInFilesForegroundOnly BOOL. [optional] If true, FindInFiles runs in the main thread.
VSHPROPID_IsHiddenItem BOOL. [optional] Specifies that an item is not displayed in current UIHierarchyWindow view. Required if the hierarchy supports multiple (subsetted) views of its contents.
VSHPROPID_IsNewUnsavedItem BOOL. [optional] If true, this is a new, unsaved item (as obtained from File.New.File) and therefore, the moniker is a temporary name and the caption should be used in the UI instead.
VSHPROPID_IsNonLocalStorage BOOL. [optional] Specifies whether project storage is local. IPersistFileFormat is used for saving the project whether it is a local "file" or not.
VSHPROPID_IsNonMemberItem BOOL. [optional] Specifies that the item is not considered a member of the hierarchy. Required if the hierarchy supports (supersetted) views of its contents—that is, if ShowAllFiles displays files in directories that are not members of the project.
VSHPROPID_IsNonSearchable BOOL. [optional] Specifies that the item is not subject to search-and-replace through Find/Replace in Files. Should be true for the project file itself.
VSHPROPID_ItemDocCookie INT_PTR. [optional] The document cookie (an abstract value) of the hierarchy item.
VSHPROPID_ItemSubType BSTR. [optional] Non-localize string that represents the subtype of the item. It is up to each package to agree on the meaning of this string.
VSHPROPID_LAST INT_PTR. Specifies the last property ID.
VSHPROPID_Name BSTR. Name for project (VSITEMID_ROOT) or item.
VSHPROPID_NextSibling INT_PTR. Itemid of next sibling node. (VSITEMID_NIL if no more siblings.)
VSHPROPID_NextVisibleSibling INT_PTR. [optional] Similar to NextSibling but only walks items to be displayed in UIHierarchyWindow. Required if the hierarchy supports multiple (subsetted or supersetted) views of its contents.
VSHPROPID_NIL NIL. -1
VSHPROPID_OpenFolderIconHandle I4. [optional] Handle of an icon for an open folder. UIHierarchyWindow will not call DestroyIcon on it.
VSHPROPID_OpenFolderIconIndex I4. [optional] Index for OpenFolder icon.
VSHPROPID_OverlayIconIndex I4. [optional] Use the VSOVERLAYICON enumeration. Overlay for the item's main icon.
VSHPROPID_OwnerKey BSTR. [optional] Owner key string that identifies the GUID of the owning project.
VSHPROPID_Parent I4. Itemid of the parent node. (VSITEMID_NIL if no parent.)
VSHPROPID_ParentHierarchy UNK. IVsHierarchy that owns this hierarchy.
VSHPROPID_ParentHierarchyItemid INT_PTR. The itemid of this hierarchy in its parent hierarchy.
VSHPROPID_PreferredLanguageSID GUID. [optional] Preferred SID of the (text editor) language service for the project.
VSHPROPID_ProjectDir BSTR. [optional] Full path of the project directory (for VSITEMID_ROOT only).
VSHPROPID_ProjectIDGuid GUID. [optional] Identifies a project across solutions. Generated and set when the project is created. Retrieved when the project is opened.
VSHPROPID_ProjectName [obsolete] Use VSHPROPID_Name.
VSHPROPID_ProjectType [obsolete] Use VSHPROPID_TypeName.
VSHPROPID_ReloadableProjectFile [obsolete] Use VSHPROPID_HandlesOwnReload.
VSHPROPID_Root [obsolete] Itemid of Root must be VSITEMID_ROOT.
VSHPROPID_SaveName BSTR. File name specified on the FileSave menu.
VSHPROPID_SelContainer UNK. [optional] Returns an ISelectionContainer for use with property browsing.
VSHPROPID_ShowOnlyItemCaption BOOL. [optional] If true, only the caption is shown in the UI instead of the full moniker.
VSHPROPID_ShowProjInSolutionPage BOOL. [optional] Used to filter the project when Visual Basic or C# calls the component picker for add-reference. Returns VARIANT_TRUE to show that the project is in the list.
VSHPROPID_SortPriority I4. [optional] Sort priority in UIHierarchyWindow. By default, standard projects have priority zero.
VSHPROPID_StartupServices UNK. [optional] Returns an IVsProjectStartupServices* to add services to be started on next project load (for VSITEMID_ROOT only).
VSHPROPID_StateIconIndex I4. State icon index. Use VsStateIcon enumeration.
VSHPROPID_StorageType BSTR. [optional] Non-localize string that represents storage type. Same as the string that's used in the VSDIR file to differentiate between different location MRU lists.
VSHPROPID_TypeGuid GUID to identify the type of node/hierarchy; searches on GUID_ItemType.
VSHPROPID_TypeName BSTR. Displays a name to identify the type of node/hierarchy. (Used in the title bar.)
VSHPROPID_UserContext UNK. [optional] IVsUserContext for the project or item.

Remarks

Each __VSHPROPID must return a VARIANT structure filled in with the correct VT_ type. The caller may assume the VT_ type is correct—that is, you don't have to call VariantChangeType(), or verify the type, beyond an ASSERT() to make sure that there were no header file mismatches, and so on.

Important

__VSHPROPID values must not overlap any other *PROPID group values.

This same logic applies to the caller when it sets a property—the hierarchy assumes that the caller has passed a VARIANT already converted to the correct VT_ type.

See Also

Reference

Microsoft.VisualStudio.Shell.Interop Namespace