Persistence is a key design consideration for your project. Most projects use project items that represent files; Visual Studio also supports projects whose data is non-file-based. Both the files owned by the project and the project file must be persisted. The IDE instructs the project to save itself or a project item.
Templates for projects are passed to the project factory. The templates should support the initialization of all project items according to the requirements of the specific project type. These templates can later be saved as project files and managed by the IDE through the solution. For more information, seeand .
Project items can be file-based or non-file-based:
File-based items can be local or remote. In Web projects in C#, for example, connections to files on a remote system persist locally, whereas the files themselves persist on the remote system.
Non-file-based items can save items to a database or repository.
After deciding where the project items are located, you must choose the appropriate commit model. For example, in a file-based model with local files, each project can be saved autonomously. In a repository model, you can save several items in one transaction. For more information, see.
To determine file name extensions, projects implement theinterface, which provides information enabling the client of an object to implement the Save As dialog box—that is, to fill in the Save As Type drop-down list and manage the initial file name extension.
The IDE calls the IPersistFileFormat interface on the project to indicate that the project should persist its project items as appropriate. Therefore, the object owns all aspects of its file and format. This includes the name of the format of the object.
In the case where items are not files, IPersistFileFormat is still how non-file-based items are persisted. Project files, such as .vbp files for Visual Basic projects or .vcproj files for Visual C++ projects, must also be persisted.
For save actions, the IDE examines the running document table (RDT) and the hierarchy passes the commands to theand the interfaces. The method is implemented to determine whether the item has been modified. If the item has, the method is implemented to save the modified item.
The methods on the IVsPersistHierarchyItem2 interface are used to determine whether an item can be reloaded and, if the item can be, to reload it. Additionally, themethod can be implemented to cause changed items to be discarded without being saved.