MSDN Library
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D Dynamic Lighting

Windows Mobile 6.5
Windows Mobile SupportedWindows Embedded CE Not Supported

This code sample is named tut04_lights. It is the fourth in a series of tutorials on using Direct3D Mobile. It demonstrates 3D rendering with dynamic lighting.

To run the code sample
  1. Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:

    C:\Program Files\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials\tut04_lights

    Microsoft Visual Studio 2005 launches and loads the solution.

  2. Build the solution (Ctrl+Shift+B).

  3. Deploy the solution (F5).

The tut04_lights code sample is an extension of tut03_matrices.

To use lighting in Direct3D Mobile, you must create one or more "lights," setup a "material," and make sure the geometry contains "surface normals."

Lights can have position, color, and be of a certain type such as directional (light comes from one direction) or point (light comes from a specific x, y, z coordinate and radiates in all directions).

Materials describe the surface of the geometry — specifically, how it gets light (diffuse color, ambient color, etc.).

Surface normals are part of a vertex, and are needed for the Direct3D Mobile's internal lighting calculations.

Pocket PC SDK: Windows Mobile 6 Professional SDK 

Development Environment: Visual Studio 2005.

ActiveSync: Version 4.5.

Community Additions

© 2016 Microsoft