CustomVertex.PositionNormal Structure (Microsoft.DirectX.Direct3D)

Describes a custom vertex format structure that contains position and normal data.

Definition

Visual Basic Public Structure PositionNormal
C# public struct PositionNormal 
C++ public value class PositionNormal sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Fields

Field Description
static (Shared in Visual Basic) Format Retrieves the VertexFormats for the current custom vertex.
Nx Retrieves or sets the nx component of the vertex normal.
Ny Retrieves or sets the ny component of the vertex normal.
Nz Retrieves or sets the nz component of the vertex normal.
X Retrieves or sets the x component of the position.
Y Retrieves or sets the y component of the position.
Z Retrieves or sets the z component of the position.

Methods

Method Description
PositionNormal Initializes a new instance of the CustomVertex.PositionNormal class.
ToString Obtains a string representation of the current instance.

Properties

Property Description
Normal Retrieves or sets the vertex normal data.
Position Retrieves or sets the vertex position.
static (Shared in Visual Basic) StrideSize Retrieves the size of the CustomVertex.PositionNormal structure.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

See Also