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mul - ps

Multiplies sources into the destination.

Syntax

mul dst, src0, src1

 

where

  • dst is the destination register.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
mulxxxxxxxxx

 

The following code snippet shows the operations performed.



dest.x = src0.x * src1.x;
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;


 

 

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