IDebugBoundBreakpoint2::Enable

Note

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Enables or disables the breakpoint.

Syntax

HRESULT Enable(   
   BOOL fEnable  
);  
int Enable(   
   int fEnable  
);  

Parameters

fEnable
[in] Set to non-zero (TRUE) to enable or to zero (FALSE) to disable the breakpoint.

Return Value

If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the state of the bound breakpoint object is set to BPS_DELETED (part of the BP_STATE enumeration).

Example

The following example shows how to implement this method for a simple CBoundBreakpoint object that exposes the IDebugBoundBreakpoint2 interface.

HRESULT CBoundBreakpoint::Enable(BOOL fEnable)    
{    
   HRESULT hr;    
  
   // Verify that the bound breakpoint has not been deleted. If deleted,   
   // then return hr = E_BP_DELETED.    
   if (m_state != BPS_DELETED)    
   {    
      // Check the state of the bound breakpoint. If the breakpoint is  
      // supposed to be, but has not already been, enabled, then have the  
      // interpreter set the breakpoint.    
      if (fEnable && m_state != BPS_ENABLED)    
      {    
         hr = m_pInterp->SetBreakpoint(m_sbstrDoc, this);    
         if (hr == S_OK)    
         {    
            // Change the state of the breakpoint to BPS_ENABLED.    
            m_state = BPS_ENABLED;    
         }    
      }    
      // Check the state of the bound breakpoint. If the breakpoint is   
      // supposed to be, but has not already been, disabled, then have the   
      // interpreter remove the breakpoint.    
      else if (!fEnable && m_state != BPS_DISABLED)    
      {    
         hr = m_pInterp->RemoveBreakpoint(m_sbstrDoc, this);    
         if (hr == S_OK)    
         {    
            // Change the state of the breakpoint to BPS_DISABLED.    
            m_state = BPS_DISABLED;    
         }    
      }    
      else    
      {    
         hr = S_FALSE;    
      }    
   }    
   else    
   {    
      hr = E_BP_DELETED;    
   }    
  
   return hr;    
}    

See Also

IDebugBoundBreakpoint2
BP_STATE