CodeStruct2::AddBase Method (Object^, Object^)
Adds an item to the list of inherited objects.
Assembly: EnvDTE80 (in EnvDTE80.dll)
Parameters
- Base
-
Type:
System::Object^
Required. The class from which to derive implementation.
For CodeClass objects, this is either a CodeClass or a fully qualified type name. Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
For CodeEnum objects, Base is a variant containing a fully qualified type name or CodeType object upon which the new enum is based. For C#, this is the underlying type of enum.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddBase indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
Implements
CodeStruct::AddBase(Object^, Object^)AddBase returns a CodeElement object rather than a CodeType to accommodate Visual C++. The Kind of the returned object is vsCMElementVCBase for the implementation of Visual C++.
Note |
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The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. |
