CodeStruct2::AddDelegate Method (String^, Object^, Object^, vsCMAccess)
Creates a new delegate code construct and inserts the code in the correct location.
Assembly: EnvDTE80 (in EnvDTE80.dll)
CodeDelegate^ AddDelegate( String^ Name, Object^ Type, Object^ Position, vsCMAccess Access = vsCMAccess::vsCMAccessDefault )
Parameters
- Name
-
Type:
System::String^
Required. The name of the delegate to add.
- Type
-
Type:
System::Object^
Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddDelegate indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Access
-
Type:
EnvDTE::vsCMAccess
Optional. A vsCMAccess constant.
Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.
Note |
|---|
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same |
