LinkedListNode<T> Class


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Represents a node in a LinkedList<T>. This class cannot be inherited.

Namespace:   System.Collections.Generic
Assembly:  System (in System.dll)


public sealed class LinkedListNode<T>

Type Parameters


Specifies the element type of the linked list.


Initializes a new instance of the LinkedListNode<T> class, containing the specified value.


Gets the LinkedList<T> that the LinkedListNode<T> belongs to.


Gets the next node in the LinkedList<T>.


Gets the previous node in the LinkedList<T>.


Gets the value contained in the node.


Determines whether the specified object is equal to the current object.(Inherited from Object.)


Serves as the default hash function. (Inherited from Object.)


Gets the Type of the current instance.(Inherited from Object.)


Returns a string that represents the current object.(Inherited from Object.)

Each element of the LinkedList<T> collection is a LinkedListNode<T>. The LinkedListNode<T> contains a value, a reference to the LinkedList<T> that it belongs to, a reference to the next node, and a reference to the previous node.

The following code example creates a LinkedListNode<T>, adds it to a LinkedList<T>, and tracks the values of its properties as the LinkedList<T> changes.

using System;
using System.Collections.Generic;

public class GenericCollection  {

   public static void Main()  {

      // Create a new LinkedListNode of type String and displays its properties.
      LinkedListNode<String> lln = new LinkedListNode<String>( "orange" );
      Console.WriteLine( "After creating the node ...." );
      DisplayProperties( lln );

      // Create a new LinkedList.
      LinkedList<String> ll = new LinkedList<String>();

      // Add the "orange" node and display its properties.
      ll.AddLast( lln );
      Console.WriteLine( "After adding the node to the empty LinkedList ...." );
      DisplayProperties( lln );

      // Add nodes before and after the "orange" node and display the "orange" node's properties.
      ll.AddFirst( "red" );
      ll.AddLast( "yellow" );
      Console.WriteLine( "After adding red and yellow ...." );
      DisplayProperties( lln );


   public static void DisplayProperties( LinkedListNode<String> lln )  {
      if ( lln.List == null )
         Console.WriteLine( "   Node is not linked." );
         Console.WriteLine( "   Node belongs to a linked list with {0} elements.", lln.List.Count );

      if ( lln.Previous == null )
         Console.WriteLine( "   Previous node is null." );
         Console.WriteLine( "   Value of previous node: {0}", lln.Previous.Value );

      Console.WriteLine( "   Value of current node:  {0}", lln.Value );

      if ( lln.Next == null )
         Console.WriteLine( "   Next node is null." );
         Console.WriteLine( "   Value of next node:     {0}", lln.Next.Value );




This code produces the following output.

After creating the node ....
   Node is not linked.
   Previous node is null.
   Value of current node:  orange
   Next node is null.

After adding the node to the empty LinkedList ....
   Node belongs to a linked list with 1 elements.
   Previous node is null.
   Value of current node:  orange
   Next node is null.

After adding red and yellow ....
   Node belongs to a linked list with 3 elements.
   Value of previous node: red
   Value of current node:  orange
   Value of next node:     yellow


Universal Windows Platform
Available since 8
.NET Framework
Available since 2.0
Portable Class Library
Supported in: portable .NET platforms
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1

Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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