SHInitDialog
This function resizes a dialog box to accommodate a software input panel based on parameters specified in a SHINITDLGINFO structure.
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| For Windows Mobile Standard, this function is primarily used to create a full-screen dialog box with the OK button in the navigation bar. The Windows Mobile Standard user interface uses many full-screen dialog boxes. Because the navigation bar has been moved to the top of the screen, the Done button has been visually removed from full-screen dialog boxes and replaced with an OK button in the navigation bar. |
The following code example shows how to use the SHInitDialog function.
SHINITDLGINFO shidi; BOOL bSuccessInit; case WM_INITDIALOG: // Create a Done button and size it. shidi.dwMask = SHIDIM_FLAGS; shidi.dwFlags = SHIDIF_SIZEDLGFULLSCREEN; shidi.hDlg = hDlg; SHInitDialog(&shidi); bSuccessInit = SHInitDialog(&shidi); break;
Windows Mobile Standard does not support the SHIDIF_DONEBUTTON flag. If SHIDIF_DONEBUTTON is specified in an application for Windows Mobile Professional or Windows Mobile Classic, then SHInitDialog places the OK button on the caption for the dialog box. If a dialog box does not already have a caption, then SHInitDialog adds one. If SHIDIF_DONEBUTTON is specified and a dialog box has a Close button, SHInitDialog does not remove the Close button and adds an OK button.
For a Windows Mobile device this function is defined in the Aygshell.h header file.
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