This function creates a modeless dialog box from a dialog box template in memory. Before displaying the dialog box, the function passes an application-defined value to the dialog box procedure as the lParam parameter of the WM_INITDIALOG message. An application can use this value to initialize dialog box controls.
HWND CreateDialogIndirectParam( HINSTANCE hInstance, LPCDLGTEMPLATE lpTemplate, HWND hWndParent, DLGPROC lpDialogFunc, LPARAM lParamInit );
[in] Handle to the module that will create the dialog box.
[in] Long pointer to a global memory object containing a template that CreateDialogIndirectParam uses to create the dialog box. A dialog box template consists of a header that describes the dialog box, followed by one or more additional blocks of data that describe each of the controls in the dialog box. The template can use either the standard format or the extended format.
In a standard template, the header is a DLGTEMPLATE structure followed by additional variable-length arrays. The data for each control consists of a DLGITEMTEMPLATE structure followed by additional variable-length arrays.
After CreateDialogIndirectParam returns, you can free the template, which is only used to get the dialog box started.
[in] Handle to the window that owns the dialog box.
[in] Long pointer to the dialog box procedure. For more information about the dialog box procedure, see DialogProc.
[in] Specifies the value to pass to the dialog box in the lParam parameter of the WM_INITDIALOG message.
The window handle to the dialog box indicates success. NULL indicates failure. To get extended error information, call GetLastError.
The CreateDialogIndirectParam function uses the CreateWindowEx function to create the dialog box. CreateDialogIndirectParam then sends a WM_INITDIALOG message to the dialog box procedure. The function displays the dialog box if the template specifies the WS_VISIBLE style. Finally, CreateDialogIndirectParam returns the window handle to the dialog box.
In a standard dialog box template, the DLGTEMPLATE structure and each of the DLGITEMTEMPLATE structures must be aligned on DWORD boundaries. The creation data array that follows a DLGITEMTEMPLATE structure must also be aligned on a DWORD boundary. All of the other variable-length arrays in the template must be aligned on WORD boundaries.
All character strings in the dialog box template, such as titles for the dialog box and buttons, must be Unicode strings.
Dialog boxes outside the visible area of the screen are not automatically repositioned.
If the user presses ALT+H while the dialog box has the input focus, the system posts a WM_HELP message to the dialog procedure. An application should respond to this message by displaying context-sensitive help for the dialog box.
The following styles are not supported for the style member of the DLGTEMPLATE structure:
You cannot set the font inside dialog boxes.
Gives the dialog box a non-bold font and draws three-dimensional borders around control windows in the dialog box.
The DS_3DLOOK style is required only by Microsoft Win32®-based applications compiled for system versions earlier than Windows 95 or Windows NT® 4.0. The system automatically applies the three-dimensional look to dialog boxes created by applications compiled for current versions of the system.
Not required. Any child dialog box is automatically considered to be a recursive dialog box.
To get default positioning, use the DS_CENTER style.
If the WS_POPUP style is not specified, the WS_CHILD style is assumed.