IDirect3DMobileDevice::SetTextureStageState

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method sets the state value for the currently assigned texture.


HRESULT SetTextureStageState(
  DWORD Stage,
  D3DMTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Stage

[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.

Type

[in] Texture state to set. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.

Value

[in] State value to set. The meaning of this value is determined by the Type parameter.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later
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