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IDirect3DMobileDevice::SetPaletteEntries

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method sets palette entries.


HRESULT SetPaletteEntries(
  UINT PaletteNumber,
  CONST PALETTEENTRY* pEntries
);

PaletteNumber

[in] An ordinal value identifying the particular palette upon which the operation is to be performed.

pEntries

[in] Pointer to a PALETTEENTRY structure that represents the palette entries to set. The number of PALETTEENTRY structures pointed to by pEntries is assumed to be 256. For more information, see Remarks.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

A single logical palette is associated with the device, and is shared by all texture stages.

The peFlags member is now the alpha channel for 8-bit palletized formats.

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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