IDirect3DMobileDevice::GetCurrentTexturePalette

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method retrieves the current texture palette.


HRESULT GetCurrentTexturePalette(
  UINT* PaletteNumber
);

PaletteNumber

[out] Pointer to a returned value that identifies the current texture palette.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later
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