IDirect3DMobile::CreateDevice

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method is used to create a Direct3D Mobile device object and obtain a pointer to an IDirect3DMobileDevice interface to it.

Syntax

HRESULT CreateDevice(
  UINT Adapter,
  D3DMDEVTYPE DeviceType,
  HWND hFocusWindow,
  ULONG BehaviorFlags,
  D3DMPRESENT_PARAMETERS* pPresentationParameters,
  IDirect3DMobileDevice** ppReturnedDeviceInterface
);

Parameters

  • Adapter
    [in] A value indicting which device to provide information for. For possible values, see D3DMADAPTER Values.
  • DeviceType
    [in] A D3DMDEVTYPE enumeration value that specifies the type of device.
  • hFocusWindow
    [in] An HWND value that is a handle to the window that will be the focus for Direct3D Mobile operations. This window remains the focus until the device object is destroyed. This can only be a window without a parent window.
  • BehaviorFlags
    [in] A ULONG value to control the multithreading behavior of the device. To enable multithreading support, set this value to D3DMCREATE_MULTITHREADED.
  • pPresentationParameters
    [in] A pointer to a D3DMPRESENT_PARAMETERS structure describing the properties of the swap that is implicitly created when the device is created.
  • ppReturnedDeviceInterface
    [out] A pointer to the IDirect3DMobileDevice pointer for the device.

Return Value

If the device was created successfully, this method returns D3DM_OK. If the device was not created successfully, it returns one of the following error values:

  • D3DMERR_INVALIDCALL
  • D3DMERR_INVALIDDEVICE
  • D3DMERR_NOTAVAILABLE
  • E_OUTOFMEMORY

For more information, see D3DMERR Values.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobile
D3DMADAPTER Values
D3DMDEVTYPE
D3DMPRESENT_PARAMETERS