IDirect3DMobileDevice::GetTextureStageState

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method retrieves a state value for an assigned texture.


HRESULT GetTextureStageState(
  DWORD Stage,
  D3DMTEXTURESTAGESTATETYPE Type,
  DWORD* pValue
);

Stage

[in] Stage identifier of the texture to retrieve. Stage identifiers are zero-based. The maximum number of texture stage states is defined in D3DM_TEXSTAGECOUNT and the number of texture stages supported by the device is in D3DMCAPS as MaxTextureBlendStages.

Type

[in] Texture state to retrieve. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.

pValue

[out] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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