Windows Mobile 6.5
A version of this page is also available for

A font is a collection of glyphs that share a common design. A font is characterized by its typeface, style, and size.

  • The font typeface determines the specific characteristics of the glyphs, such as the relative width of the thick and thin strokes used in any specified character.
  • The style determines the font weight and slant. Font weights can range from thin to black. Slants can be roman (upright) or italic.
  • The size of a font is the distance from the bottom of a lowercase g to the top of an adjacent uppercase M, measured in points. A point is approximately one seventy–second (1/72) of an inch.

Windows Mobile supports TrueType and raster font technologies, but only one font technology can be used on a specified OS design. Generally, Windows Mobile uses Tahoma as the default system font. There is no default font for Korean, Japanese, Simplified Chinese or Traditional Chinese, so you must load at least one font so that your application can have text output.

TrueType is the default in Windows Mobile, but raster technology can be implemented in the OS design by adding the Raster Fonts Support Catalog item from the Platform Builder Catalog to the OS design. Once TrueType or raster font technology has been chosen during OS design, you cannot change technologies with an application.

This section contains information on how to use Fonts functionality in your applications and descriptions of Fonts programming elements.

Fonts Application Development

Provides information on how you can use the fonts functionality in your applications.

Fonts Reference

Provides reference information on the functions that are available to use in Windows Embedded CE–based applications.

Community Additions