IDirect3DMobileDevice::GetFrontBuffer

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method generates a copy of the device's front buffer and places that copy in a system memory buffer provided by the application.


HRESULT GetFrontBuffer(
  IDirect3DMobileSurface** pFrontBuffer
);

pFrontBuffer

[in] Pointer to an IDirect3DMobileSurface interface that will receive a copy of the contents of the front buffer. The data is returned in successive rows with no intervening space, starting from the vertically highest row on the device's output to the lowest.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

The buffer pointed to by pDestSurface will be filled with a representation of the front buffer. The destination buffer should be the same size and format as the front buffer. An application can determine the size and format of the front buffer by calling IDirect3DMobileDevice::GetDisplayMode.

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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