IDirect3DMobileDevice::CreateDepthStencilSurface

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method creates a depth-stencil resource.


HRESULT CreateDepthStencilSurface(
  UINT Width,
  UINT Height,
  D3DMFORMAT Format,
  D3DMMULTISAMPLE_TYPE MultiSample,
  IDirect3DMobileSurface** ppSurface
);

Width

[in] Width of the depth-stencil surface, in pixels.

Height

[in] Height of the depth-stencil surface, in pixels.

Format

[in] Member of the D3DMFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.

MultiSample

[in] Member of the D3DMMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target.

ppSurface

[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the created depth-stencil surface resource.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.

  • D3DMERR_MEMORYPOOLEMPTY
  • D3DMERR_INVALIDCAL

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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