This structure is a generalized clipboard format, enhanced to encompass a target device, the aspect, or view of the data, and a storage medium.
Particular clipboard format of interest.
There are three types of formats recognized by OLE:
Standard interchange formats, such as CF_TEXT
Private application formats understood only by the application offering the format, or by other applications offering similar features
OLE formats, which are used to create linked or embedded objects
- Standard interchange formats, such as CF_TEXT
Pointer to a DVTARGETDEVICE structure containing information about the target device for which the data is being composed.
A NULL value is used whenever the specified data format is independent of the target device or when the caller does not care what device is used. In the latter case, if the data requires a target device, the object should pick an appropriate default device (often the display for visual components).
Data obtained from an object with a NULL target device, such as most metafiles, is independent of the target device. The resulting data is usually the same as it would be if the user chose the Save As command from the File menu and selected an interchange format.
Specifies an DVASPECT enumeration constant that indicates how much detail should be contained in the rendering.
A single clipboard format can support multiple aspects or views of the object.
Most data and presentation transfer and caching methods pass aspect information. For example, a caller might request an object's iconic picture, using the metafile clipboard format to retrieve it.
Only one DVASPECT value can be used in dwAspect. That is, dwAspect cannot be the result of a BOOLEAN OR operation on several DVASPECT values.
Part of the aspect when the data must be split across page boundaries. The most common value is –1, which identifies all of the data.
For the aspects DVASPECT_THUMBNAIL and DVASPECT_ICON, lindex is ignored.
One of the TYMED enumeration constants that indicate the type of storage medium used to transfer the object's data.
Data can be transferred using whatever medium makes sense for the object. For example, data can be passed using global memory, a disk file, or structured storage objects. For more information, see the TYMED enumeration.