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Windows Mobile 6.5
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This function increments a global per-process reference count.

ULONG CoAddRefServerProcess(void);



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Servers can call CoAddRefServerProcess to increment a global per-process reference count.

This function is particularly helpful to servers that are implemented with multiple threads, either multi-apartmented or free-threaded. Servers of these types must coordinate the decision to shut down with activation requests across multiple threads.

Calling CoAddRefServerProcess increments a global per-process reference count, and calling CoReleaseServerProcess decrements that count.

When that count reaches zero, OLE automatically calls CoSuspendClassObjects, which prevents new activation requests from coming in. This permits the server to deregister its class objects from its various threads without worry that another activation request may come in.

New activation requests result in launching a new instance of the local server process.

The simplest way for a local server application to make use of these API functions is to call CoAddRefServerProcess in the constructor for each of its instance objects, and in each of its IClassFactory::LockServer methods when the fLock parameter is TRUE.

The server application should also call CoReleaseServerProcess in the destruction of each of its instance objects, and in each of its IClassFactory::LockServer methods when the fLock parameter is FALSE.

Finally, the server application should pay attention to the return code from CoReleaseServerProcess and if it returns 0, the server application should initiate its cleanup, which, for a server with multiple threads, typically means that it should signal its various threads to exit their message loops and call CoRevokeClassObject and CoUninitialize.

If these functions are used at all, they must be called in both the object instances and the LockServer method; otherwise, the server application may be shut down prematurely. In-process servers typically should not call CoAddRefServerProcess or CoReleaseServerProcess.

To determine whether the platform supports this function, see Determining Supported COM APIs.

Windows Embedded CEWindows CE 3.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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