About Procedural Surfaces
This topic documents a feature of Visual Filters and Transitions, which is deprecated as of Windows Internet Explorer 9 and obsolete as of Internet Explorer 10.
The Microsoft DirectX Transform architecture enables you to write procedural surfaces. These DXSurfaces are not stored as an array of samples, but instead as a set of instructions that specify how to render a surface of arbitrary size and resolution. Procedural surfaces take up a fraction of the memory used to store bitmap images, and they can produce realistic marble and wood textures. The resulting surfaces can be used as background images.
For information on how to design and implement procedural surfaces with DirectX Transform, see How to Implement Procedural Surfaces.