DXVEC structure
Describes either a continuous or a discrete four-dimensional (4-D) vector.
Syntax
typedef struct DXVEC { DXBNDTYPE eType; union { long D[4]; LONGLONG LD[4]; float C[4]; double LC[4]; }; } DXVEC;
Members
- eType
-
DXBNDTYPE enumeration that specifies which member of the union to use.
- D
-
Discrete, 32-bit 4-D vector.
- LD
-
Discrete, 64-bit 4-D vector.
- C
-
Continuous, 32-bit 4-D vector.
- LC
-
Continuous, 64-bit 4-D vector.
Remarks
Four-dimensional vectors consist of an x-coordinate, a y-coordinate, a z-coordinate, and a time coordinate.
Requirements
|
Minimum supported client |
Windows XP |
|---|---|
|
Minimum supported server |
Windows 2000 Server |
|
Header |
|
|
IDL |
|
See also
- Reference
- DXSAMPLE
- DXPMSAMPLE
Show: