Graphics, Audio, and Gaming
Dancing Particles: Adding Points, Lines, Fonts, and Input to the Managed Graphics Library
Dancing Rectangles: Using GAPI to Create a Managed Graphics Library
Dancing Zombies: Adding Bitmaps to the Managed Graphics Library
Focus Point: An Image Scaling Game for Smartphones
Games Programming with Cheese: Part One
Games Programming with Cheese: Part Two
Games Programming with Cheese: Part Three
Games Programming with Cheese: Part Four
Gaming with the .NET Compact Framework
Gaming with the .NET Compact Framework: A Simple Example
Pocket Bots: Writing a Battle Game for Smartphones
Pocket Jack: Writing a Card-Playing Application
Recording and Playing Sound with the Waveform Audio Interface
Saving a Control Image to a Bitmap File
StarLight: Writing a Space-Shooter Game for Smartphones
Writing Mobile Games Using the Microsoft .NET Compact Framework
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