TextRenderer::DrawText Method (IDeviceContext^, String^, Font^, Rectangle, Color)
Draws the specified text within the specified bounds, using the specified device context, font, and color.
Assembly: System.Windows.Forms (in System.Windows.Forms.dll)
public: static void DrawText( IDeviceContext^ dc, String^ text, Font^ font, Rectangle bounds, Color foreColor )
Parameters
- dc
-
Type:
System.Drawing::IDeviceContext^
The device context in which to draw the text.
- text
-
Type:
System::String^
The text to draw.
- font
-
Type:
System.Drawing::Font^
The Font to apply to the drawn text.
- bounds
-
Type:
System.Drawing::Rectangle
The Rectangle that represents the bounds of the text.
- foreColor
-
Type:
System.Drawing::Color
The Color to apply to the drawn text.
| Exception | Condition |
|---|---|
| ArgumentNullException | dc is null. |
If font or forecolor is null or Color::Empty, respectively; the DrawText method will draw the text in the font or color currently selected in the device context specified by dc. If forecolor is Transparent, the text will not be drawn.
This method will result in text that is horizontally and vertically centered in the rectangle specified by the bounds parameter. To change how the text is drawn, use a version of DrawText that takes a TextFormatFlags parameter type.
The text rendering offered by the TextRenderer class is based on GDI text rendering and is not supported for printing from Windows Forms. Instead, use the DrawString methods of the Graphics class.
The following code example demonstrates how to use the DrawText method. To run this example, paste the code into a Windows Form and call RenderText2 from the form's Paint event handler, passing e as PaintEventArgs.
Available since 2.0