Identifies the logical palette to be selected. This palette must already have been created with the CPalette member function CreatePalette.
Specifies whether the logical palette is forced to be a background palette. If bForceBackground is nonzero, the selected palette is always a background palette, regardless of whether the window has the input focus. If bForceBackground is 0 and the device context is attached to a window, the logical palette is a foreground palette when the window has the input focus.
The new palette becomes the palette object used by GDI to control colors displayed in the device context and replaces the previous palette.
An application can select a logical palette into more than one device context. However, changes to a logical palette will affect all device contexts for which it is selected. If an application selects a palette into more than one device context, the device contexts must all belong to the same physical device.