Defines the element tree that is applied as a control template.
Assembly: System.Windows (in System.Windows.dll)
Thetype exposes the following members.
|CheckAccess||Determines whether the calling thread has access to this object. (Inherited from DependencyObject.)|
|ClearValue||Clears the local value of a dependency property. (Inherited from DependencyObject.)|
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)|
|GetAnimationBaseValue||Returns any base value established for a Silverlight dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|GetValue||Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ReadLocalValue||Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.)|
|SetValue||Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
The defines the control's appearance, which is usually a composite of multiple elements.
If you are defining a control template that is intended to replace the template of an existing control class, then the XAML that you use to define the control template content should match the existing control contract. Otherwise, the control may not function correctly in the UI. For more information, see Customizing the Appearance of an Existing Control by Using a ControlTemplate and Control Styles and Templates.
If you create a new control class that uses a , you should use the control parts model so that you control will behave correctly when someone replaces the of your control. For more information, see Creating a New Control by Creating a ControlTemplate.
In Silverlight, control templating is entirely done by defining XAML. The API surface of FrameworkTemplate and is not intended for and is not capable of defining templates for a control by creating a in code.
When the user moves the mouse away from the button, the Grid immediately changes back to green.
<ControlTemplate TargetType="Button"> <Grid > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <!--Take one half second to trasition to the MouseOver state.--> <VisualTransition To="MouseOver" GeneratedDuration="0:0:0.5"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal" /> <!--Change the SolidColorBrush, ButtonBrush, to red when the mouse is over the button.--> <VisualState x:Name="MouseOver"> <Storyboard> <ColorAnimation Storyboard.TargetName="ButtonBrush" Storyboard.TargetProperty="Color" To="Red" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid.Background> <SolidColorBrush x:Name="ButtonBrush" Color="Green"/> </Grid.Background> </Grid> </ControlTemplate>
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.