WaitHandle Methods

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The WaitHandle type exposes the following members.

Methods

  Name Description
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Close When overridden in a derived class, releases all resources held by the current WaitHandle.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Dispose() Releases all resources used by the current instance of the WaitHandle class.
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Dispose(Boolean) When overridden in a derived class, releases the unmanaged resources used by the WaitHandle, and optionally releases the managed resources.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 ToString Returns a string that represents the current object. (Inherited from Object.)
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAll(array<WaitHandle[]) Waits for all the elements in the specified array to receive a signal.
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAll(array<WaitHandle[], Int32) Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval.
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAll(array<WaitHandle[], TimeSpan) Waits for all the elements in the specified array to receive a signal, using a TimeSpan value to specify the time interval.
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAny(array<WaitHandle[]) Waits for any of the elements in the specified array to receive a signal.
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAny(array<WaitHandle[], Int32) Waits for any of the elements in the specified array to receive a signal, using a 32-bit signed integer to specify the time interval.
Public methodStatic memberSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitAny(array<WaitHandle[], TimeSpan) Waits for any of the elements in the specified array to receive a signal, using a TimeSpan to specify the time interval.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitOne() Blocks the current thread until the current WaitHandle receives a signal.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitOne(Int32) Blocks the current thread until the current WaitHandle receives a signal, using 32-bit signed integer to specify the time interval.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 WaitOne(TimeSpan) Blocks the current thread until the current instance receives a signal, using a TimeSpan to specify the time interval.

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