Abstract base class to be implemented by all text to speech synthesis engines.
Assembly: System.Speech (in System.Speech.dll)
Thetype exposes the following members.
|AddLexicon||Adds a lexicon to the Synthesizer Voice implemented by the current instance.|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetOutputFormat||Returns the best matching audio output supported by a given synthesize engine response to a request to the synthesizer engine for the support of a particular output format.|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|RemoveLexicon||Removes a lexicon currently loaded by the Synthesizer Voice implemented by the current instance.|
|Speak||Renders specified TextFragment array in the specified output format.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
To construct a custom text to speech engine, an application must always implement a class derived from the abstract base class .
A properly registered implementation of can then be used as a Synthesizer Voice by System.Speech.Synthesis name space based applications.
Objects inheriting from must override the following members: TtsEngineSsml, AddLexicon, RemoveLexicon, [M:System.Speech.Synthesis.TtsEngine.TtsEngineSsml.GetOutputFormat(System.Speech.Synthesis.TtsEngine.SpeakOutputFormat,System.IntPtr),] and Speak.
The most important member of the class to be implemented is the Speak method.
The Speak method is called by the infrastructures text parser receiving:
A reference to the ITtsEngineSite interface, which provides access to system services such as even queuing and writing audio output.
An array of TextFragment instance produced from Speech Synthesis Markup Language (SSML) input. In addition to text to be rendered as speech, the parsing of the SSML stores information about the requested attributes of the speech in a T[:System.Speech.Synthesis.TtsEngine.FragmentState] instance associated with each incoming TextFragment object.
A speech synthesizer application can optionally make requests for a specified output format by implementing GetOutputFormat to be called by the platform when it tries to provide the correct audio output.