# Vector3 Methods

The Vector3 type exposes the following members.

## Methods

Name Description
Barycentric(Vector3, Vector3, Vector3, Single, Single) Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Barycentric(Vector3, Vector3, Vector3, Single, Single, Vector3) Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single) Performs a Catmull-Rom interpolation using the specified positions.
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single, Vector3) Performs a Catmull-Rom interpolation using the specified positions.
Clamp(Vector3, Vector3, Vector3) Restricts a value to be within a specified range.
Clamp(Vector3, Vector3, Vector3, Vector3) Restricts a value to be within a specified range.
Cross(Vector3, Vector3) Calculates the cross product of two vectors.
Cross(Vector3, Vector3, Vector3) Calculates the cross product of two vectors.
Distance(Vector3, Vector3) Calculates the distance between two vectors.
Distance(Vector3, Vector3, Single) Calculates the distance between two vectors.
DistanceSquared(Vector3, Vector3) Calculates the distance between two vectors squared.
DistanceSquared(Vector3, Vector3, Single) Calculates the distance between two vectors squared.
Divide(Vector3, Vector3) Divides the components of a vector by the components of another vector.
Divide(Vector3, Single) Divides a vector by a scalar value.
Divide(Vector3, Vector3, Vector3) Divides the components of a vector by the components of another vector.
Divide(Vector3, Single, Vector3) Divides a vector by a scalar value.
Dot(Vector3, Vector3) Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them.
Dot(Vector3, Vector3, Single) Calculates the dot product of two vectors and writes the result to a user-specified variable. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them.
Equals(Object) Returns a value that indicates whether the current instance is equal to a specified object. (Overrides ValueType.Equals(Object).)
Equals(Vector3) Determines whether the specified Object is equal to the Vector3.
GetHashCode Gets the hash code of the vector object. (Overrides ValueType.GetHashCode().)
Hermite(Vector3, Vector3, Vector3, Vector3, Single) Performs a Hermite spline interpolation.
Hermite(Vector3, Vector3, Vector3, Vector3, Single, Vector3) Performs a Hermite spline interpolation.
Length Calculates the length of the vector.
LengthSquared Calculates the length of the vector squared.
Lerp(Vector3, Vector3, Single) Performs a linear interpolation between two vectors.
Lerp(Vector3, Vector3, Single, Vector3) Performs a linear interpolation between two vectors.
Max(Vector3, Vector3) Returns a vector that contains the highest value from each matching pair of components.
Max(Vector3, Vector3, Vector3) Returns a vector that contains the highest value from each matching pair of components.
Min(Vector3, Vector3) Returns a vector that contains the lowest value from each matching pair of components.
Min(Vector3, Vector3, Vector3) Returns a vector that contains the lowest value from each matching pair of components.
Multiply(Vector3, Vector3) Multiplies the components of two vectors by each other.
Multiply(Vector3, Single) Multiplies a vector by a scalar value.
Multiply(Vector3, Vector3, Vector3) Multiplies the components of two vectors by each other.
Multiply(Vector3, Single, Vector3) Multiplies a vector by a scalar value.
Negate(Vector3) Returns a vector pointing in the opposite direction.
Negate(Vector3, Vector3) Returns a vector pointing in the opposite direction.
Normalize() Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector.
Normalize(Vector3) Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector.
Normalize(Vector3, Vector3) Creates a unit vector from the specified vector, writing the result to a user-specified variable. The result is a vector one unit in length pointing in the same direction as the original vector.
Reflect(Vector3, Vector3) Returns the reflection of a vector off a surface that has the specified normal.
Reflect(Vector3, Vector3, Vector3) Returns the reflection of a vector off a surface that has the specified normal.
SmoothStep(Vector3, Vector3, Single) Interpolates between two values using a cubic equation.
SmoothStep(Vector3, Vector3, Single, Vector3) Interpolates between two values using a cubic equation.
Subtract(Vector3, Vector3) Subtracts a vector from a vector.
Subtract(Vector3, Vector3, Vector3) Subtracts a vector from a vector.
ToString Retrieves a string representation of the current object. (Overrides ValueType.ToString().)
Transform(Vector3, Matrix) Transforms a 3D vector by the given matrix.
Transform(Vector3, Quaternion) Transforms a Vector3 by a specified Quaternion rotation.
Transform(Vector3, Matrix, Vector3) Transforms a Vector3 by the given Matrix.
Transform(Vector3, Quaternion, Vector3) Transforms a Vector3 by a specified Quaternion rotation.
Transform(Vector3[], Matrix, Vector3[]) Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
Transform(Vector3[], Quaternion, Vector3[]) Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
Transform(Vector3[], Int32, Matrix, Vector3[], Int32, Int32) Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
Transform(Vector3[], Int32, Quaternion, Vector3[], Int32, Int32) Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
TransformNormal(Vector3, Matrix) Transforms a 3D vector normal by a matrix.
TransformNormal(Vector3, Matrix, Vector3) Transforms a vector normal by a matrix.
TransformNormal(Vector3[], Matrix, Vector3[]) Transforms an array of 3D vector normals by a specified Matrix.
TransformNormal(Vector3[], Int32, Matrix, Vector3[], Int32, Int32) Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
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