GraphicsDevice Properties

Public PropertyClipPlanesRetrieves the clipping planes of the current GraphicsDevice.
Public PropertyCreationParametersRetrieves the creation parameters of the GraphicsDevice.
Public PropertyDepthStencilBufferGets or sets the depth stencil surface of this GraphicsDevice.
Public PropertyDisplayMode Retrieves the display mode's spatial resolution, color resolution, and refresh frequency.
Public PropertyDriverLevelReturns the driver level.
Public PropertyGraphicsDeviceCapabilitiesGets the capabilities of the graphics device.
Public PropertyGraphicsDeviceStatusRetrieves the status of the device
Public PropertyIndicesGets or sets index data.
Public PropertyIsDisposedGets a value that indicates whether the object is disposed.
Public PropertyPixelShaderGets or sets the current pixel shader.
Public PropertyPresentationParametersGets the presentation parameters associated with this graphics device.
Public PropertyRasterStatusRetrieves information that describes the raster of the monitor on which the swap chain is presented.
Public PropertyRenderStateRetrieves a render-state value for a GraphicsDevice.
Public PropertySamplerStatesRetrieves a collection of SamplerState objects for the current GraphicsDevice.
Public PropertyScissorRectangleGets or sets the rectangle used for scissor testing.
Public PropertySoftwareVertexProcessingGets or sets the vertex processing mode.
Public PropertyTexturesReturns the collection of textures that have been assigned to the texture stages of the device.
Public PropertyVertexDeclarationGets or sets a vertex shader declaration.
Public PropertyVertexSamplerStatesGets the collection of vertex sampler states.
Public PropertyVertexShaderGets or sets the current vertex shader.
Public PropertyVertexTexturesGets the collection of vertex textures that support texture lookup in the vertex shader using the texldl - vs texture load statement. The vertex engine contains four texture sampler stages.
Public PropertyVerticesGets the vertex stream collection.
Public PropertyViewportGets or sets a viewport identifying the portion of the render target to receive draw calls.