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CreateDirect3D11DeviceFromDXGIDevice function

Creates an instance of IDirect3DDevice from an IDXGIDevice.

Syntax


HRESULT WINAPI CreateDirect3D11DeviceFromDXGIDevice(
  _In_  IDXGIDevice  *dxgiDevice,
  _Out_ IInspectable **graphicsDevice
);

Parameters

dxgiDevice [in]

The IDXGIDevice to create the Direct3DDevice from.

graphicsDevice [out]

A Direct3DDevice instance that wraps the DXGIDevice.

Return value

If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

If you are using C++/CX then you should call CreateDirect3DDevice instead of CreateDirect3D11DeviceFromDXGIDevice. If you are using WRL then CreateDirect3D11DeviceFromDXGIDevice can used as shown in the example below:

Examples

The following is an example of how CreateDirect3D11DeviceFromDXGIDevice is used.



using namespace Microsoft::WRL;
ComPtr<ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> device;
ComPtr<IInspectable> inspectableSurface;
If (SUCCEEDED(CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, &inspectableSurface))
{
    hr = inspectableSurface.As(&device);
}       

Requirements

Header

Windows.Graphics.DirectX.Direct3D11.interop.h

Library

D3D11.lib

DLL

D3D11.dll

 

 

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