CodeVariable2::AddAttribute Method (String^, String^, Object^)

 

Creates a new attribute code construct and inserts the code in the correct location.

Namespace:   EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

CodeAttribute^ AddAttribute(
	String^ Name,
	String^ Value,
	Object^ Position
)

Parameters

Name
Type: System::String^

Required. The name of the new attribute.

Value
Type: System::String^

Required. The value of the attribute, which may be a list of parameters for a parameterized property, separated by commas .

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddAttribute indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Return Value

Type: EnvDTE::CodeAttribute^

A CodeAttribute object.

If the attribute already exists, AddAttribute adds another. This may be incorrect for the attribute or the language behind the code model.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

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