Component Classes

Both classes and components are units of reusable code. To author a component, you start with a class. A class becomes a component when it conforms to a standard for component interaction. This standard is provided through the IComponent interface. Any class that implements the IComponent interface is a component. For details about interfaces, see Interfaces (C# Programming Guide) and Interfaces (Visual Basic). Such standards allow developers to plug components together quickly to create larger programs. The common language specification (CLS) describes the way components authored for the common language runtime can interact. For details, see Language Independence and Language-Independent Components

The .NET Framework provides the IComponent interface and the Component base class to make it easy to author components that work well in the design environment, and UserControl and Control classes that make it easy to author visual components.

Component Class Characteristics

Introduces class attributes and what they mean for a component class.

Initialization and Termination of Components

Explains where to write the code to initialize your component, dispose of system resources, and destroy your component.

Component Instancing Changes in Visual Basic

Describes differences in component creation between earlier and later versions of Visual Basic.

Components and Containers

Describes the logical relationship between components and containers.

Component Authoring

Lists topics about creating your own components.

Extending Design-Time Support

Describes how to implement design-time support for controls and components.

Also see Component Authoring Walkthroughs or Component Authoring Walkthroughs.