How to: Load and Display Bitmaps

To load a bitmap from a file and display that bitmap on the screen, you need a Bitmap object and a Graphics object. The Bitmap class supports several file formats, including BMP, GIF, JPEG, PNG, and TIFF. Pass the name of a file to the Bitmap constructor. After you have created a Bitmap object, pass that Bitmap object to the DrawImage method of a Graphics object.


This example creates a Bitmap object from a JPEG file and then draws the bitmap with its upper-left corner at (60, 10).

The following illustration shows the bitmap drawn at the specified location.

Image Position
Bitmap bitmap = new Bitmap("Grapes.jpg");
e.Graphics.DrawImage(bitmap, 60, 10);

Compiling the Code

The preceding example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler.

See Also

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