GraphicsPath::AddCurve Method (array<PointF>^, Int32, Int32, Single)
Adds a spline curve to the current figure.
Assembly: System.Drawing (in System.Drawing.dll)
public: void AddCurve( array<PointF>^ points, int offset, int numberOfSegments, float tension )
Parameters
- points
-
Type:
array<System.Drawing::PointF>^
An array of PointF structures that represents the points that define the curve.
- offset
-
Type:
System::Int32
The index of the element in the points array that is used as the first point in the curve.
- numberOfSegments
-
Type:
System::Int32
The number of segments used to draw the curve. A segment can be thought of as a line connecting two points.
- tension
-
Type:
System::Single
A value that specifies the amount that the curve bends between control points. Values greater than 1 produce unpredictable results.
The user must keep the original points if they are needed. The original points are converted to cubic Bézier control points internally, therefore there is no mechanism for returning the original points.
The curve begins at the point in the array specified by offset, and includes the number of points (segments) specified by numberOfSegments.
For an example, see AddCurve(array<Point>^, Int32, Int32, Single).
Available since 1.1