NativeWindow Class
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NativeWindow Class


Provides a low-level encapsulation of a window handle and a window procedure.

Namespace:   System.Windows.Forms
Assembly:  System.Windows.Forms (in System.Windows.Forms.dll)


	Flags = SecurityPermissionFlag::UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction::LinkDemand, Flags = SecurityPermissionFlag::UnmanagedCode)]
public ref class NativeWindow : MarshalByRefObject, IWin32Window


Initializes an instance of the NativeWindow class.


Gets the handle for this window.


Assigns a handle to this window.


Creates a window and its handle with the specified creation parameters.


Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.(Inherited from MarshalByRefObject.)


Invokes the default window procedure associated with this window.


Destroys the window and its handle.


Determines whether the specified object is equal to the current object.(Inherited from Object.)


Releases the resources associated with this window. (Overrides Object::Finalize().)


Retrieves the window associated with the specified handle.


Serves as the default hash function. (Inherited from Object.)


Retrieves the current lifetime service object that controls the lifetime policy for this instance.(Inherited from MarshalByRefObject.)


Gets the Type of the current instance.(Inherited from Object.)


Obtains a lifetime service object to control the lifetime policy for this instance.(Inherited from MarshalByRefObject.)


Creates a shallow copy of the current Object.(Inherited from Object.)


Creates a shallow copy of the current MarshalByRefObject object.(Inherited from MarshalByRefObject.)


Specifies a notification method that is called when the handle for a window is changed.


When overridden in a derived class, manages an unhandled thread exception.


Releases the handle associated with this window.


Returns a string that represents the current object.(Inherited from Object.)


Invokes the default window procedure associated with this window.

This class automatically manages window class creation and registration.

A window is not eligible for garbage collection when it is associated with a window handle. To ensure proper garbage collection, handles must either be destroyed manually using DestroyHandle or released using ReleaseHandle.


The ReleaseHandle method is called when the WM_NCDESTROY message is processed. This means there are cases in which when you do not need to manually call ReleaseHandle, but it is good practice to do so.

The NativeWindow class provides the following properties and methods to manage handles: Handle, CreateHandle, AssignHandle, DestroyHandle, and ReleaseHandle.

The following code example demonstrates intercepting operating system window messages in a window procedure, and creating a window with a specific operating system window class name. The example creates two classes that inherit from NativeWindow that accomplish this.

The MyNativeWindowListener class hooks into the window procedure of the form passed into the constructor, and overrides the WndProc method to intercept the WM_ACTIVATEAPP window message. The class demonstrates the usage of the AssignHandle and ReleaseHandle methods to identify the window handle the NativeWindow will use. The handle is assign based upon the Control::HandleCreated and Control::HandleDestroyed events. When the WM_ACTIVATEAPP window message is received, the class calls the form1ApplicationActivated method.

The MyNativeWindow class creates a new window with the ClassName set to BUTTON. The class demonstrates using the CreateHandle method and overriding the WndProc method to intercept window messages that are received.

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Runtime::InteropServices;
ref class MyNativeWindowListener;
ref class MyNativeWindow;

// Summary description for Form1.
ref class Form1: public System::Windows::Forms::Form
   MyNativeWindowListener^ nwl;
   MyNativeWindow^ nw;

   void ApplicationActived( bool ApplicationActivated )
      // The application has been activated or deactivated
      #if defined(DEBUG)
      System::Diagnostics::Debug::WriteLine( "Application Active = {0}", ApplicationActivated.ToString() );


// NativeWindow class to listen to operating system messages.
ref class MyNativeWindowListener: public NativeWindow

   // Constant value was found in the S"windows.h" header file.
   literal int WM_ACTIVATEAPP = 0x001C;
   Form1^ parent;

   MyNativeWindowListener( Form1^ parent )
      parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated );
      parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed );
      this->parent = parent;


   // Listen for the control's window creation and then hook into it.
   void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ )
      // Window is now created, assign handle to NativeWindow.
      AssignHandle( (dynamic_cast<Form1^>(sender))->Handle );

   void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ )
      // Window was destroyed, release hook.


   virtual void WndProc( Message %m ) override
      // Listen for operating system messages
      switch ( m.Msg )
         case WM_ACTIVATEAPP:

            // Notify the form that this message was received.
            // Application is activated or deactivated,
            // based upon the WParam parameter.
            parent->ApplicationActived( ((int)m.WParam != 0) );
      NativeWindow::WndProc( m );


// MyNativeWindow class to create a window given a class name.
ref class MyNativeWindow: public NativeWindow

   // Constant values were found in the S"windows.h" header file.
   literal int WS_CHILD = 0x40000000,WS_VISIBLE = 0x10000000,WM_ACTIVATEAPP = 0x001C;
   int windowHandle;

   MyNativeWindow( Form^ parent )
      CreateParams^ cp = gcnew CreateParams;

      // Fill in the CreateParams details.
      cp->Caption = "Click here";
      cp->ClassName = "Button";

      // Set the position on the form
      cp->X = 100;
      cp->Y = 100;
      cp->Height = 100;
      cp->Width = 100;

      // Specify the form as the parent.
      cp->Parent = parent->Handle;

      // Create as a child of the specified parent
      cp->Style = WS_CHILD | WS_VISIBLE;

      // Create the actual window
      this->CreateHandle( cp );


   // Listen to when the handle changes to keep the variable in sync

   virtual void OnHandleChange() override
      windowHandle = (int)this->Handle;

   virtual void WndProc( Message % m ) override
      // Listen for messages that are sent to the button window. Some messages are sent
      // to the parent window instead of the button's window.
      switch ( m.Msg )
         case WM_ACTIVATEAPP:

            // Do something here in response to messages
      NativeWindow::WndProc( m );

   this->Size = System::Drawing::Size( 300, 300 );
   this->Text = "Form1";
   nwl = gcnew MyNativeWindowListener( this );
   nw = gcnew MyNativeWindow( this );

// The main entry point for the application.

int main()
   Application::Run( gcnew Form1 );

for inheriting classes to call unmanaged code. Associated enumeration: SecurityPermissionFlag::UnmanagedCode


for the immediate caller to call unmanaged code. Associated enumeration: SecurityPermissionFlag::UnmanagedCode

.NET Framework
Available since 1.1

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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