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Hashtable Constructor

Initializes a new, empty instance of the Hashtable class using the default initial capacity, load factor, hash code provider, and comparer.

Namespace:  System.Collections
Assembly:  mscorlib (in mscorlib.dll)


A hash table's capacity is used to calculate the optimal number of hash table buckets based on the load factor. Capacity is automatically increased as required.

The load factor is the maximum ratio of elements to buckets. A smaller load factor means faster lookup at the cost of increased memory consumption.

When the actual load factor reaches the specified load factor, the number of buckets is automatically increased to the smallest prime number that is larger than twice the current number of buckets.

The hash code provider dispenses hash codes for keys in the Hashtable object. The default hash code provider is the key's implementation of Object::GetHashCode.

The comparer determines whether two keys are equal. Every key in a Hashtable must be unique. The default comparer is the key's implementation of Object::Equals.

This constructor is an O(1) operation.

The following code example creates hash tables using different Hashtable constructors and demonstrates the differences in the behavior of the hash tables, even if each one contains the same elements.

using namespace System;
using namespace System::Collections;
using namespace System::Globalization;

ref class myComparer : IEqualityComparer
    virtual bool Equals(Object^ x, Object^ y) 
        return x->Equals(y);

    virtual int GetHashCode(Object^ obj)
        return obj->ToString()->ToLower()->GetHashCode();

ref class myCultureComparer : IEqualityComparer
    CaseInsensitiveComparer^ myComparer;

        myComparer = CaseInsensitiveComparer::DefaultInvariant;

    myCultureComparer(CultureInfo^ myCulture)
        myComparer = gcnew CaseInsensitiveComparer(myCulture);

    virtual bool Equals(Object^ x, Object^ y) 
        if (myComparer->Compare(x, y) == 0)
            return true;
            return false;

    virtual int GetHashCode(Object^ obj)
        return obj->ToString()->ToLower()->GetHashCode();

int main()

   // Create a hash table using the default hash code provider and the default comparer.
   Hashtable^ myHT1 = gcnew Hashtable((IEqualityComparer^)nullptr);
   myHT1->Add( "FIRST", "Hello" );
   myHT1->Add( "SECOND", "World" );
   myHT1->Add( "THIRD", "!" );

   // Create a hash table using the specified IEqualityComparer that uses
   // the default Object.Equals to determine equality.
   Hashtable^ myHT2 = gcnew Hashtable(gcnew myComparer());
   myHT2->Add( "FIRST", "Hello" );
   myHT2->Add( "SECOND", "World" );
   myHT2->Add( "THIRD", "!" );

   // Create a hash table using a case-insensitive hash code provider and
   // case-insensitive comparer based on the InvariantCulture.
   Hashtable^ myHT3 = gcnew Hashtable(
   myHT3->Add( "FIRST", "Hello" );
   myHT3->Add( "SECOND", "World" );
   myHT3->Add( "THIRD", "!" );

   // Create a hash table using an IEqualityComparer that is based on
   // the Turkish culture (tr-TR) where "I" is not the uppercase
   // version of "i".
   CultureInfo^ myCul = gcnew CultureInfo("tr-TR");
   Hashtable^ myHT4 = gcnew Hashtable( gcnew myCultureComparer(myCul) );
   myHT4->Add( "FIRST", "Hello" );
   myHT4->Add( "SECOND", "World" );
   myHT4->Add( "THIRD", "!" );

   // Search for a key in each hash table.
   Console::WriteLine( "first is in myHT1: {0}", myHT1->ContainsKey( "first" ) );
   Console::WriteLine( "first is in myHT2: {0}", myHT2->ContainsKey( "first" ) );
   Console::WriteLine( "first is in myHT3: {0}", myHT3->ContainsKey( "first" ) );
   Console::WriteLine( "first is in myHT4: {0}", myHT4->ContainsKey( "first" ) );

This code produces the following output.  Results vary depending on the system's culture settings.

first is in myHT1: False
first is in myHT2: False
first is in myHT3: True
first is in myHT4: False


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.