Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.
We recommend using Visual Studio 2017

AND_CATCH_ALL

 

Defines a block of code for catching additional exception types thrown in a preceding TRY block.


AND_CATCH_ALL(
exception_object_pointer_name )

exception_object_pointer_name

A name for an exception-object pointer that will be created by the macro. You can use the pointer name to access the exception object within the AND_CATCH_ALL block. This variable is declared for you.

Use the CATCH macro to catch one exception type, then the AND_CATCH_ALL macro to catch all other subsequent types. If you use AND_CATCH_ALL, end the TRY block with an END_CATCH_ALL macro.

The exception-processing code can interrogate the exception object, if appropriate, to get more information about the specific cause of the exception. Call the THROW_LAST macro within the AND_CATCH_ALL block to shift processing to the next outer exception frame. AND_CATCH_ALL marks the end of the preceding CATCH or AND_CATCH_ALL block.

System_CAPS_noteNote

The AND_CATCH_ALL block is defined as a C++ scope (delineated by braces). If you declare variables in this scope, remember that they are accessible only within that scope.

Requirements

Header: afx.h

Show: