NetworkStream Constructor (Socket^, FileAccess)

 

Creates a new instance of the NetworkStream class for the specified Socket with the specified access rights.

Namespace:   System.Net.Sockets
Assembly:  System (in System.dll)

public:
NetworkStream(
	Socket^ socket,
	FileAccess access
)

Parameters

socket
Type: System.Net.Sockets::Socket^

The Socket that the NetworkStream will use to send and receive data.

access
Type: System.IO::FileAccess

A bitwise combination of the FileAccess values that specify the type of access given to the NetworkStream over the provided Socket.

Exception Condition
ArgumentNullException

The socket parameter is null.

IOException

The socket parameter is not connected.

-or-

the SocketType property of the socket parameter is not SocketType::Stream.

-or-

the socket parameter is in a nonblocking state.

The NetworkStream is created with the specified access to the specified Socket. With this constructor, the NetworkStream does not own the underlying Socket, so calling the Close method does not close the underlying Socket.

The access parameter sets the CanRead and CanWrite properties of the NetworkStream. If you specify Write, then the NetworkStream allows calls to the Write method. If you specify Read, then the NetworkStream allows calls to the Read method. If you specify ReadWrite, both method calls are allowed.

The following code example creates a NetworkStream with the ability to read and write to the Socket.

// Example for creating a NetworkStreams
mySocket->Connect( myIpEndPoint );

// Create the NetworkStream for communicating with the remote host.
NetworkStream^ myNetworkStream;
if ( networkStreamOwnsSocket )
{
   myNetworkStream = gcnew NetworkStream( mySocket,FileAccess::ReadWrite,true );
}
else
{
   myNetworkStream = gcnew NetworkStream( mySocket,FileAccess::ReadWrite );
}

.NET Framework
Available since 1.1
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